AI Insights · Timothy · April 2022
Top 5 Card Battler Apps in Australia Q1 2022
Explore the performance of the top 5 Card Battler apps in Australia during Q1 2022, with insights on weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Card Battler applications in Australia demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared over this period.
WWE SuperCard - Battle Cards from 2K saw fluctuating weekly revenue, peaking at around $36.8K in late December and stabilizing to approximately $27.3K by the end of March. Weekly downloads ranged from 303 to 514, with a noticeable increase to 466 in the last week of March. Active users remained relatively stable, averaging around 6.2K.
KONAMI’s Yu-Gi-Oh! Duel Links experienced a significant spike in weekly revenue in early January, reaching about $49.9K, before declining to around $11.7K by the end of March. Weekly downloads initially surged to 1.4K in late January and then settled to approximately 604 by the end of the quarter. Active users saw a peak of 7.3K in late January, followed by a gradual decline to around 5.3K.
Mighty Party: Battle Heroes, developed by Panoramik Games, displayed a downward trend in weekly revenue, starting from $27.3K at the end of December and dropping to $14.8K by the end of March. Weekly downloads followed a similar pattern, decreasing from 4.2K to 1.7K. Active users also saw a decline, from 11.5K in late December to around 6.2K by the end of March.
Hearthstone by Blizzard Entertainment showed a steady increase in weekly revenue towards the end of Q1, peaking at approximately $17.1K in late March. Weekly downloads ranged from 324 to 788, with active users maintaining a consistent average of around 10.7K throughout the quarter.
Lastly, Yu-Gi-Oh! Master Duel, another title from KONAMI, had a strong start with weekly revenue peaking at $14.9K in early February, and then slightly declining to $8.3K by the end of March. Weekly downloads began at 6.6K and gradually decreased to 2.3K. Active users peaked at 15K in early March and then decreased to around 12.6K by the end of the quarter.
These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance of the top Card Battler apps in Australia during Q1 2022. For more detailed insights, visit Sensor Tower.